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Mod guide State of Decay 2 Updated Oct 14, 2026 · 1 min read

Improved Bandits and Hostile Enclaves guide: what changes and known issues

Everything the hostiles mod changes: roaming bandits, camps, sieges on your base and how to defend it, with fixes for the most common problems.

What changes

  • Roaming bandits: groups of 1 or 2 hostiles leave a faraway building and roam the map. They don't pop up right in front of you.
  • Bandit camps: 3 or 4 hostiles settle in a house, building or gas station, head out alone or in pairs and come back.
  • Hostile cycle: the first hostile enclave is likely, the second less so and from the third on it's rare, like in the original game. After you destroy one there's a 30-minute break.
  • Routines: the game's own hostile enclaves also go out on trips.
  • "Hostile siege" mission: an enclave attacks your base and you have 25 minutes to get back. If you win, the attackers die, their enclave disappears and leaves loot. If you lose, someone from your community dies. The more hostiles on the map, the more likely a siege.

Tips

  • Keep vehicles close to home and weapons in storage: once a siege starts, the clock is ticking.
  • Destroying enclaves gives you 30 minutes of calm before more show up.

Known issues and fixes

  • I don't see bandits or sieges: groups come out of faraway buildings and sieges depend on how many hostiles are on the map. Play for a while on a map with hostile enclaves. If they never show up, check the .pak is enabled in the mod manager.
  • The game crashes when loading the save: remove other mods that change missions or enclaves and try with only this one. Tell me in Feedback which mods you had.

Found a bug? Report it in the Feedback tab of the mod page.