Improved Bandits & Hostile Enclaves!
Hostiles taken to the next level so they feel more alive! (Please report bugs)
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- Roaming bandits: groups of 1-2 hostiles leave a building far away from you and roam the map. They never pop out of nowhere in front of you.
- Bandit camps: 3-4 hostiles set up in a house, building or gas station, head out on runs solo or in pairs, and then come back.
- Hostile cycle: the first hostile enclave is likely, the second less so, and from the third on it's rare, just like the base game. After you wipe out an enclave there's a 30-minute break before more show up.
- Routines for the game's hostiles: regular hostile enclaves also head out on runs.
- "Hostile Siege" mission: a hostile enclave decides to attack your base. You have 25 minutes to get back and defend it. If you win, they die and their enclave disappears, leaving their loot behind. If you don't make it in time, someone in your community dies. The more active hostile enclaves there are, the more likely a siege becomes.
Se soluciono el error de que no aparecieran asedios debido a un overlapping de la version 1.0 a la version 1.1
Se agrego la posibilidad de que te atraquen bandidos con necesidades, te pueden pedir comida, balas, vendajes, armas de fuego, haciendo que sea bastante caro el darles cosas, si te niegas o se acaba el tiempo se vuelven hostiles, al matarlos el atraco concluye, pero si te atrapan en mal momento y debes huir sin matarlos, ellos te dejaran ir pero se creara un nuevo enclave hostil por el mapa. Solo aparecen mientras andes a pie.
Esto le da mucho mas vida al mundo mas a mi que me gusta jugar andando a pie la mayor parte del tiempo, aparte es muy bueno que te vengan a atacar la base, aparte encontrarlos deambulando y enfrentarlos... simplemente exquisito modardo.
Found a bug or have an idea to improve the mod? Tell me here. No stars: this is for fixing and improving the mod.
¡Hola! Me encantaría ver estas mejoras en futuras actualizaciones del mod: 1. **Emboscadas:** Que los hostiles puedan interceptarte mientras saqueas y exigirte recursos, iniciando una misión que termine en tiroteo si te niegas. 2. **Asedios mejorados:** Que participen más miembros del enclave, no solo 3, sino 5, 6 o incluso más. 3. **Ataques a puestos avanzados:** Que los hostiles puedan ocuparlos y tengas que eliminarlos para recuperarlos. 4. **Conquista de bases:** Que puedan quedarse con tu base si fracasas defendiendo el asedio. 5. **Secuestros:** Que capturen ocasionalmente a un superviviente y exijan recursos para liberarlo, con riesgo de muerte si no llegas a tiempo. ¡Ojalá puedas implementar alguna idea! ¡Eres un crack, gracias por tu increíble trabajo!
Extra info
Requirements, installation, FAQ and credits. Tap a section to open it.Requirements and compatibility
Requirements General guide
- State of Decay 2: Juggernaut Edition on PC (Steam or Xbox/PC Game Pass), up to date.
- Recommended: the State of Decay 2 mod manager.
- Doesn't work on Xbox consoles: mods can only be installed on PC.
Compatibility General guide
- It may clash with other mods that change the same things. If the game fails, try this mod alone and then add the others one by one.
Installation and uninstall
How to install it
- Download the .pak and add it to your mod manager, or drop it straight into the game's pak folder.
Step-by-step guide: how to install mods in State of Decay 2 →
How to uninstall it General guide
- Disable or remove it in the mod manager, or delete its .pak file from
%LOCALAPPDATA%\StateOfDecay2\Saved\Pakswith the game closed. - If the mod added something to your save (characters, vehicles or missions), back up your save before removing it.
FAQ (3)
Is it free?
Yes. You just need to log in with Discord and join the Acel's Survivors server.
Does it work on Steam and Xbox/PC Game Pass?
Yes, it works on both PC versions. Mods can't be installed on Xbox consoles.
Where do I report a bug?
In this page's Feedback tab. If you can, add a screenshot and say which other mods you have installed.
Your question isn't here? Post it in the Feedback tab or on Discord.